Then the wheat and houses cam along with a mill abd 3 bakeries. When I loaded the Game, the Rat began with the markets and extra stockpiles But then placed wood cutter huts and apple farms. I also placed the Armorers and barracks along with the Armoury and a Blacksmith. Then I placed the extra stockpiles and the market which I later changes to the begiing (order the buildings constrction). Placed 2 mills and 10 bakeries 5 housees and a granary. I started with a blank Village, placed 4 wheat farms out of the way, along with 2 irons mines. I wondering if some of it is coded base on the AI level. Well, I got him to produce bread sucessfully Yay! but not the troops, also I have noticed that by default FF have not placed farms for the rat in some AVI's Yet!, he still builds them. Also, I'll try about the troops thing but at the moment, it doesn't look good :/ Haven't got him to do wheat farms for some reason, I may move them out futher then I places them. I'll do a test based on what you did, then Ill get back to youĪt the moment, The Rat does build the extra walls and mills etc. I dont understand why it may not work for you. I not sure about making certain troops unless you place the unit things inside the keep (eg select xbow (crossbowman unit thing) and place them somewhere), then I think he may place some of those in places.Īs for the not saving thing, I save it as a random name and then place in it a folder (also containing the back-yps of my AVIs) and then test him out. If you place the farms outside the keep the rat should find a suitible place for them, as well as the mills in bakeries, put them inside (or whereever). You will get a prompt to overwrite the original file, make a backup of the original and then proceed – the AI of your choice now has the ability to build the new castle in skirmish mode. My computer - Local disk (:C) – Program Files – Firefly Studios – stronghold Crusader - avi aiv castle file from the villages folder (in my case Emir1) into the Stronghold Crusader/aiv folder which can be found in the steps below: Save your castle using F1 and exit the editor:Ĭopy the. Deleting one building will move you back by once game tick.ĪIV Editor - Loading your castle into Stronghold Crusader Troop types are not counted in the in-game ticks and can be placed at any time.Īllows you to delete one building or piece of wall at a time by using Point or a whole section of connected wall by using Flood Fill. Providing the AI player have stone available to them, the wall will be built all at once. If you wanted them to place a whole section of wall at once, you would drag out a section of wall for one game tick. If you place sections of wall separately the wall would be placed slowly by the AI player within Stronghold Crusader. Game ticks are listed in the top right corner of the screen, under zoom and scroll.Īn example of how game ticks work is using by placing the wall. The screen scrolling speed can be altered here.ĪI opponents will use game ticks to build up their castles when playing Stronghold Crusader, each game tick represents one tick in the AI builder. Lets you zoom in or out for a better look at things. Building an enormous castle will not always fit into a small section of land or if the land contains hills, trees, especially if that land has areas which cannot be built on this will stop areas of your castle being built.ī.Ensure essential buildings are placed in the initial game ticks, allowing the AI player to use the market and granary quickly.Ĭ.You can delete the keep and place it elsewhere the starting hall is a good marker for the centre point of the castle.ĭ.Ensure buildings and towers have access from a set of stairs.Į.Economic buildings (Farms, etc) are placed by the AI and not by the user.ġ.Lets open the editor, browse to the following location: That link will give you the newest versionģ.FF suggests reading the following before starting:Ī.Think about what would affect the castle as your castle will be used on various maps.
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